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Bigfoot

Fast Facts on F-6t BIG FOOT

Game: Sonic Adventure 2
Hits to defeat: 4
Fought by: Sonic

F-6t BIG FOOT is the first boss encountered in the Hero side story of Sonic Adventure 2. It is fought by Sonic after City Escape. The "Ground/Air Combat Walker" is controlled by a G.U.N. agent, who has confused Sonic for Shadow the Hedgehog.

F-6t will start about by pulling up it's legs and flying through the stage in an almost figure 8 pattern, firing its machine gun. Simply dodge the bullets and wait until the legs drop back down and F-6t is standing. When it lands, it will open up missle launchers on its shoulders. Dodge these missles, then jump up and do a homing attack into the cockpit area. After hitting it, it will take off and start its pattern over again. Just keep repeating to take him out without getting hurt.

There is an alternative method: stand on one of the nearby wooden boxes as F-6t flies across the stage. When he gets near, jump and home attack him. This method is much more dangerous than the previous one, as there is always the risk of hitting the bullets while attacking. Also note that if this method is used, F-6t will keep flying until it finishes its complete figure 8 pattern.

SpecificationsEdit

General Characteristics

Combat weight: 100,600 lbs.
Dimensions
Full length: 16.0 ft.
Width: 10.2 ft.
Height: 18.1 ft.
Power Plan1: GUN F-series Diesel Engine / Two GUN R-series turbofan engines

Speed

Road: 45 mph
Air: 96 mph

Armament:

One M32 A-1 22mm Gatling gun
Two four AIM-120C Advanced Medium-Range air-to-surface Missiles

Crew: One

Protection:

Chobham-type armor on glaois and turret and armored bulkheads between turret and engine
Depleted uranium armor in production
Automatic fire detection and suppression
Collective overpressure Nuclear Biological and Chemical (NBC) protection
GVDR-1A radiological warning device

Similar G.U.N robotsEdit

There are variations of the Bigfoot walker, possibly different models of it. Both of them only appeared in Sonic Adventure 2.

  • Hot Shot: Hot shot is exactly the same as Bigfoot, with the same weapons and capabilities. However, it also has an added lock-on laser on its front. Hot Shot is deployed to fight Shadow when he was set free from stasis by Dr. Eggman.
  • Flying Dog: Flying Dog is basically the Hot Shot without legs. Without the walkers, Flying Dog remains hovering during its operation. It also has a little more improved defense, as it takes five strikes to destroy. When four strikes has been dealt, the Flying Dog simply stops using missiles and machine guns, and instead just launches the laser repeatedly. It was deployed on Prison Island against Rouge the Bat, who was stealing three Chaos Emeralds from the vault.

TriviaEdit

Sonic Adventure 2
Sonic Adventure 2

Sa2 title

Main Article
Badniks
Bosses
Bug List
Downloadable Content
Game Development
Game Secrets
Music: Vocals / OST
Cheat Codes
Commercials
SCHG

Sonic Adventure 2:
Battle
Sa2b title

Main Article


Bug List


Game Secrets

Cheat Codes
Commercials
SCHG

Hero Bosses:
Bigfoot

F-6t BIG FOOT

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Tails/Eggman

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Sonic/Shadow

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King Boom Boo

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Egg Golem

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Knuckles/Rouge

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Tails/Eggman II

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Sonic/Shadow II

Dark Bosses:
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B-3x HOT SHOT

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Tails/Eggman

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R-1/A FLYING DOG

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Sonic/Shadow

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Egg Golem

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Knuckles/Rouge

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Tails/Eggman II

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Sonic/Shadow II

Final Bosses:
Biolizard2

Biolizard

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FinalHazard

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